Working for the last twelve years at the point where writing, design and programming merge, Gasperini uses interactive media to create new forms of storytelling, and to make complex ideas entertaining and comprehensible. His many roles in the production of "ScruTiny" include sound design, interaction design, integration of visual and aural elements, creation of animations, writing, selection of texts, and vocals.
Concerns over cold-war policies toward Central America during the Reagan Administration inspired Gasperini to create "Hidden Agenda," a dramatic simulation game for the Mac and PC that puts the user in the role of Presidente of a mythical Central American country. Produced by Ron Martinez, the program is used in high school classrooms, universities and by the Foreign Service Institute of the US State Department for training diplomats. It was chosen "Role Playing Game of the Year" in 1989 by Macworld and "Editor's Choice for Education," by Compute!
Gasperini has worked as a multimedia design consultant in New York, Paris, Munich and San Francisco on various CD-ROM, CD-i and 3DO titles. His projects have included a weather simulation called "Troposphere," a political simulation entitled "Spin Control" and several programs for children, notably "Naftaline Chez Elle" and "Naftaline et Ses Amie," to be released soon on CD-i and CD-ROM by Philips Interactive Media France. Clients have included Scholastic Software, the Montreux Jazz Festival, Europe 2, Prentice Hall, Liberation/World Media, Matra Hachette Multimedia, BAM! Software, Spectrum HoloByte and Citibank.
Gasperini began his career in interactive media as a writer of interactive fiction, including an adventure game for Simon & Schuster Interactive entitled, "Star Trek: The Promethean Prophecy," and several titles in Bantam's Time Machine series of reader-active books for children.
Gasperini has a bachelor's degree in literature from Williams College.